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3do_vol_block_2x2hang.3do
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Text File
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1999-11-15
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5KB
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132 lines
# MODEL 'vol_block_2x2hang.3do' created from 'H:\Amodelx\vol_block_2x2hang.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:obj_vol_hangblock_front.mat
1:obj_vol_hangblock_top.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.173205
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.100000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME box01
RADIUS 0.173205
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 12
# num: x: y: z: i:
0: -0.100000 -0.100000 -0.100000 0.000000 0.000000 0.000000 1.000000
1: 0.100000 -0.100000 -0.100000 0.000000 0.000000 0.000000 1.000000
2: -0.100000 0.100000 -0.100000 0.000000 0.000000 0.000000 1.000000
3: 0.100000 0.100000 -0.100000 0.000000 0.000000 0.000000 1.000000
4: 0.100000 -0.100000 0.050000 0.000000 0.000000 0.000000 1.000000
5: -0.100000 -0.100000 0.050000 0.000000 0.000000 0.000000 1.000000
6: 0.100000 0.100000 0.050000 0.000000 0.000000 0.000000 1.000000
7: -0.100000 0.100000 0.050000 0.000000 0.000000 0.000000 1.000000
8: -0.100000 -0.100000 0.100000 0.000000 0.000000 0.000000 1.000000
9: 0.100000 -0.100000 0.100000 0.000000 0.000000 0.000000 1.000000
10: -0.100000 0.100000 0.100000 0.000000 0.000000 0.000000 1.000000
11: 0.100000 0.100000 0.100000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 6
0: 0.000000 0.000000
1: 1.000000 -0.750000
2: 0.000000 -0.750000
3: 1.000000 0.000000
4: 0.000000 -1.000000
5: 1.000000 -1.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 -0.577350
1: 0.577350 -0.577350 -0.577350
2: -0.577350 0.577350 -0.577350
3: 0.577350 0.577350 -0.577350
4: 0.707107 -0.707107 0.000000
5: -0.707107 -0.707107 0.000000
6: 0.707107 0.707107 0.000000
7: -0.707107 0.707107 0.000000
8: -0.577350 -0.577350 0.577350
9: 0.577350 -0.577350 0.577350
10: -0.577350 0.577350 0.577350
11: 0.577350 0.577350 0.577350
FACES 10
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 3 4, 1 5, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 0 3, 3 6, 1 4, 2
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 0 2, 3 7, 1 6, 2
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 0 0, 3 5, 1 7, 2
4: 0 0x0040 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 4 5, 2 4, 1 9, 5
5: 0 0x0040 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 4 4, 2 6, 1 11, 5
6: 0 0x0040 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 11, 4 6, 2 7, 1 10, 5
7: 0 0x0040 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 10, 4 7, 2 5, 1 8, 5
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 4 1, 0 0, 3 2, 5
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 11, 5 10, 4 8, 0 9, 3
FACE NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000000
1: 1.000000 0.000000 0.000000
2: 0.000000 1.000000 0.000000
3: -1.000000 0.000000 0.000000
4: 0.000000 -1.000000 0.000000
5: 1.000000 0.000000 0.000000
6: 0.000000 1.000000 0.000000
7: -1.000000 0.000000 0.000000
8: 0.000000 0.000000 -1.000000
9: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 box01